I don't know how many are especially OSRS gold because a great deal of mods work for your organization and are shared between all projects. In any event, I don't believe that giving RS3 fewer mods would help the game any since they do need more employees in areas like art than OSRS, and the last thing RS3 wants is fewer updates. Frankly, I believe we don't need more devs. At least not just a sudden doubling in the dev team size. I don't want half-rinsed content just for the sake of this, and I also don't desire genuinely bad thoughts that are thrown in because somebody had an idea that doesn't match our match. They did not just hack updates like years past (well, PVP notwithstanding). Sins of the Father I think was the sole major content addition. Moreover, it felt great and, even though the balancing speed of Nightmare might be suspect, at least the whole content bundle fits into the game in a really pleasing way. I am happy we've got a fantastic enough mix right now of seasoned devs and beginners. Those could reasonable ideas in some future iterations, but with a lot of new devs is not a fantastic thing in the beginning. They definitely need more individuals that have the ability to work on the engine,"engine function" should not be a limitation. Aside from Buy Runescape gold that emphasise that the level of content layout has been quite good so we do not need to ruin that by having a lot of devs feel like they must be publishing something.