I am not well-versed on associates money earning, here is a few freeplay stuff. Kill Hill Giants in the Edgeville source dungeon. Pick up the bones and RuneScape gold also limpwurt roots. ~250k gp/hr last Summer. Run muddy keys into your Lava Maze, choose no more than the valuable stuff (you shouldn't take anchovy pizzas). This is the best f2p money making, I consider 400k/hr if you are great, but muddy keys take time to purchase. I like to get this done in the hobgoblin mine, wear whole batwing and protect and you won't need food. Hop worlds. PKers are so rare here you do not even need to consider it. You could also superheat by mining the coal to produce your trips last longer, I am not sure whether this is better though. 200-300k gp/hr. Kill greater demons from the Forinthry Dungeon, use rune arrows. 100k gp/hr, plus it's best range xp for freeplayers that I am aware of. Place multicombat on so you do not have to wait to kill the next demon. I believe doing air runes is something like 200k/hr in 66 runecraft, of course the higher the better, haven't done that recently though. Mining rune. I have not done this in several years because they drastically reduced the amount of f2p worlds. I mined rune about a month ago at the lava maze, sometimes leaping to f2p worlds, and roughly half of the f2p worlds had pkers hanging there. Kind of stinks too since there isn't any kbd lair so that your choices are kill them (viable if you're early in your trip), dying, or running all of the way to 20 wilderness. A great deal of competition from the mining guild source dungeon, but it may be better than wilderness. I am probably forgetting some, I submitted a long list somewhere but that was in June last year. The Defence pack takes you down to level 1, however your total level in Attack, Power, Magic and Ranged must be 10 or higher. This seems highly abusable. Basically, anyone with max battle right now can turn into a maxed pure with 1 citizenship. The facts: Each defence level is worth .25 combat levels. 98 defence levels are 24.5 battle levels. Defence provides a damage reduction on all melee, range, or magical damage taken, by Lv/10 %, piling additively with damage reduction from tank armour. Accuracy and Defence from gear increases cubically as a use of level-tier. As such, lv50 armour would do nearly nothing contrary to lv90 weapons. In PvP situations, higher level armour is rarely used because of cost, but higher level weapons are generally used thanks to the protect item prayer. Freedom is a lv34 defence ability that is completely essential to get EoC PvP. Reflect, Resonance, Rejuvenate, and Debilitate demand 37, 48, 52, 55 Defence respectively. It is likely to use potions to boost for these skills. Historical Warriors pvp armour now requires 40 defence. The lowest level nondegradable Electricity Armour is Void at 42, followed by Fremmenik at 50. EoC PKing is presently nonexistent outside of warbands. With the present warband mechanics, combat level is more or less irrelevant since gamers carrying warband loot can be attacked by anybody. Defence is fairly useless for Legacy PKing mainly because of the dearth of defence abilities. However, Jagex has strategies to old school rs gold "revitalise" the wilderness although no details are given. Do you plan on bettering your own defence?